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“Archer” is a basic class in archer-type classes. Utilizes a wide range of secondary weapons and a bow to become the most mobile and strongest offensive long-ranged class.
Arrow’s attack power will vary depending on the character’s distance from the enemies. If you change the stance of your character, then you won’t be able to move, but then the effective attack range will increase.
If the monsters get attacked by a strong arrow attack, sometimes they will be hooked together and as a result you can attack these monsters easily as if you are handing just one monster.
Archer can move while it is attacking the monsters so it is useful when you are in battle with boss monsters or the monsters that are big.
Skills | Description | Circle | Type | |
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Full Draw | Drawing string fully that arrow penetrates enemy. The enemy gets skewered together. | 1 | Attack |
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Kneeling Shot | Attacking while kneeling. Increases range and damage. | 1 | Attack |
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Multi Shot | Shooting multiple arrows rapidly at a designated area. | 1 | Attack |
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Swift Step | Increase movement speed of moving shot (archer attack while walking). | 1 | Buff |
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Oblique Shot | Attacks bounces arrow to a single nearby enemy. | 2 | Attack |
Attributes | Description | |
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Bow Mastery | When Two-Handed Bow is equiped, apply 20% additional damage of physical attack power on aerial type monster. |
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Use Two-handed Bow | Enable to equip Two-Handed Bow. |
Affected Skill: Full Draw | ||
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Full Draw: Knockback Distance | The knockback power of Full Draw skill is increased by 50. |
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Full Draw: Charging Speed | Charging speed of Full Draw skill will decrease 0.5 seconds per level. |
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Full Draw: Decrease Defense | Physical defense of the enemy hit by Full Draw skill will decrease 2% per attribute level. |
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Full Draw: Enhance Lv. 1 | Full Draw damage is increased for each attribute level. |
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Full Draw: Enhance Lv. 2 | Full Draw damage is enhanced by Archer Circle level 2. |
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Full Draw: Enhance Lv. 3 | Full Draw damage is enhanced by Archer Circle level 3. |
Affected Skill: Kneeling Shot | ||
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Kneeling Shot: Critical | In the state of Kneeling Shot, critical chance will be increased by 2% per attribute level. |
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Kneeling Shot: Enhance Lv. 1 | Kneeling Shot physical attack power increase effect is increased for each attribute level. |
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Kneeling Shot: Enhance Lv. 2 | Physical attack power increase effect of Kneeling Shot is enhanced by Archer Circle level 2. |
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Kneeling Shot: Enhance Lv. 3 | Physical attack power increase effect of Kneeling Shot is enhanced by Archer Circle level 3. |
Affected Skill: Multi Shot | ||
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Multi Shot: Critical | Critical chance of Multi Shot skill is increased by 1% per attribute level. |
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Multi Shot: SP Recovery | Attribute Lv x 5% SP recovery when Multi Shot critical hits. |
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Multi Shot: Enhance Lv. 1 | Multi Shot damage is increased for each attribute level. |
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Multi Shot: Enhance Lv. 2 | Multi Shot damage is enhanced by Archer Circle level 2. |
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Multi Shot: Enhance Lv. 3 | Multi Shot damage is enhanced by Archer Circle level 3. |
Affected Skill: Oblique Shot | ||
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Oblique Shot: Slow | When Swift Step skill is enabled, for every attribute level there's a 5% probability to Slow enemy shot by Oblique Shot skill. |
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Oblique Shot: Enhance Lv. 1 | Oblique Shot damage is increased for each attribute level. |
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Oblique Shot: Enhance Lv. 2 | Oblique Shot damage is enhanced by Archer Circle level 2. |
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Oblique Shot: Enhance Lv. 3 | Oblique Shot damage is enhanced by Archer Circle level 3. |
Affected Skill: Swift Step | ||
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Swift Step: Critical | When Swift Step skill is enabled, critical chance will increase 10% per attribute level. |