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Cleric is a basic support class that is blessed with the grace of the Goddess. Clerics can use healing and protective magic to their allies and deals huge damage to the enemy.
Skills | Description | Circle | Type | |
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Heal | Casts X healing tiles to the ground. Any player who walks on any of them will be healed. Also tiles deal damage to monsters. Healing tile disappears after it is activated. | 1 | Buff |
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Safety Zone | Casts a safety zone that blocks damage. | 1 | Buff |
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Deprotected Zone | Creates a magic circle that decreases enemy's armor over time. | 1 | Buff |
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Cure | Casts a tile that cures negative effects and deals damage to enemies. | 1 | Buff |
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Divine Might | Creates a magic circle that increases the skill level of the target. The circle disappears after the skill is casted, and the effect cannot be stacked. | 2 | Buff |
Attributes | Description | |
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Use Mace | Enable to equip Mace. |
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Use Wand | Enable to equip Wand. |
Affected Skill: Cure | ||
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Cure: Damage Cycle | Reduces damage cycle by -0.2 seconds. |
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Cure: Enhance Lv. 1 | Increases damage of Cure per each level. |
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Cure: Enhance Lv. 2 | Increases damage of Cure at 2nd circle level. |
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Cure: Enhance Lv. 3 | Increases damage of Cure at 3rd circle level. |
Affected Skill: Deprotected Zone | ||
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Deprotected Zone: Follow Enemy | Cast circle will follow the nearest monster. |
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Deprotected Zone: Increase Duration | Adds 1 second to duration of Deprotected Zone per each level. |
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Deprotected Zone: Enhance Lv. 1 | Increases defense reduction effect of Deprotected Zone per each level. |
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Deprotected Zone: Enhance Lv. 2 | Increases defense reduction effect of Deprotected Zone at 2nd circle level. |
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Deprotected Zone: Enhance Lv. 3 | Increases defense reduction effect of Deprotected Zone at 3rd circle level. |
Affected Skill: Divine Might | ||
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Divine Might: Devil Type Damage | Does 100% of magic damage to evil monsters that enter Divine Might magic circle. |
Affected Skill: Heal | ||
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Heal: Divine | Healed ally will receive additional Holy attack for 5 seconds per level. |
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Heal: Self | Adds 2% self heal chance to Heal per each level. |
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Heal: Enhance Lv. 1 | Increases damage and heal amount of Heal per each level. |
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Heal: Enhance Lv. 2 | Increases damage and heal amount of Heal at 2nd circle level. |
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Heal: Enhance Lv. 3 | Increases damage and heal amount of Heal at 3rd circle level. |