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Party System

Tree of Savior has a unique party system that is not available in any other MMORPG. Players who plans to join a party can use the “party search” feature to look for party members. The party leader's job class determines the types of party system you will join. At the moment, there are two different types of party systems. The Standard Party and a Pirate Gang.

  • Each party can have maximum of up to five players.
  • Monster health increases (50% - 100%) depending on party members
  • Bonus experience players who are in a party
  • There is a distance limitation when sharing experience and items in a party.

Party Bonus EXP

Tree of Savior encourages party cooperation between players. Getting into a party introduces bonus experience for all monsters killed. See the party EXP table below for detailed experience ratio per party members.

Party MembersBonus EXP
1 (Solo) 100%
2 120%
3 150%
4 180%
5 220%
6 250%
7 280%
8 300%
9 350%
10 (350 + (Level - 9) * 50)%

From ten party members, each players will add 50% more EXP bonus from monsters. However, current maximum party member limit is set five players.

Standard Party

A normal party is similar to the conventional party methods. Any classes who becomes a party leader is automatically labeled with a “crown” on the character avatar located the upper left hand corner.

The party leader can choose whether to enable or disable party bonus and experience sharing.

Pirate Gang

When a Corsair class becomes the party leader, his avatar is labeled with a “pirate hat”. This signals that the party has become a pirate gang and players who join the pirate gang becomes pirates.

When a Corsair is leading a band of pirates, he can place a Pirate Flag on the floor to call upon spirit of the deep to the party members. Members who are influenced by the Pirate Flag has a “Jolly Roger” (Red Pirate Skull) buff. Members influenced by Jolly Roger Buff have a red skull on top of character and bonus damage depending on kill combos.

  • 3 Combo Kills = Increase 15% Damage
  • 4 Combo Kills = Increase 20% Damage
  • 5 Combo Kills = Increase 25% Damage
  • Combo timer lasts for only five seconds
  • Combo will increase and combo timer will refresh if party members kill monsters

The Pirate Flag lasts for approximately 3 minutes.

mechanic/party.txt · Last modified: 2015/03/08 04:38 by andronicus