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skill:kneeling_shot

Kneeling Shot

Kneeling Shot (닐링샷)
Archer
[Attack] - [Physical]
Attacking while kneeling. Increases range and damage.
[물리] - [찌르기] 무릎으로 앉은채 공격합니다. 공격력과 사거리가 증가합니다.
Skill LevelSkill EffectsCooldownSP Cons.
1 Physical Damage 8 Increase | Range 12.5Increase 0 9
2 Physical Damage 10 Increase | Range 15Increase 0 11
3 Physical Damage 12 Increase | Range 17.5Increase 0 13
4 Physical Damage 14 Increase | Range 20Increase 0 15
5 Physical Damage 16 Increase | Range 22.5Increase 0 17
6 Physical Damage 18 Increase | Range 25Increase 0 19
7 Physical Damage 21 Increase | Range 27.5Increase 0 21
8 Physical Damage 23 Increase | Range 30Increase 0 23
9 Physical Damage 25 Increase | Range 32.5Increase 0 25
10 Physical Damage 27 Increase | Range 35Increase 0 27
11 Physical Damage 29 Increase | Range 37.5Increase 0 29
12 Physical Damage 31 Increase | Range 40Increase 0 31
13 Physical Damage 33 Increase | Range 42.5Increase 0 33
14 Physical Damage 35 Increase | Range 45Increase 0 35
15 Physical Damage 37 Increase | Range 47.5Increase 0 37

*Skill data does not include attribute and item multipliers.

ClassArcherUnlock Circle1
Levels/Circle5On EnemyYes
Skill TypeMissileOn FriendNo
TargetSelfOn NeutralNo
Splash TypeCircleEnable Shoot MoveYes
Required ItemNoneEnable Cast MoveNo
Required ObjectNoneEnable JumpshotNo
Required WeaponTwoHandBow;BowAndShieldEnable CompanionNo
Circle 1
Level 1 2 3 4 5
SP Usage 10 :?: 14 :?: 17
Damage 17 19 28 30 :?:
Range Bonus +12.5 +15 +17.5 +20 :?:
Circle 2
Level 6 7 8 9 10
SP Usage
Damage
Range Bonus

Cooldown timer: None

Additional details

  • Toggle skill.
  • Unable to use other archer skills while active, only regular attack allowed as of current observation.
  • Useful on slow moving targets or weaker targets that'll be shot down within 2 shots.
  • In a team play where you have a partner to hold boss aggression, this would be useful to apply continuous damage at a safer distance.
skill/kneeling_shot.txt · Last modified: 2015/02/10 08:05 (external edit)