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        <title>Tree of Savior Wiki Database mechanic</title>
        <description></description>
        <link>http://toswiki.treeofsaviorgame.com/</link>
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       <dc:date>2015-03-22T18:46:07+00:00</dc:date>
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                <rdf:li rdf:resource="http://toswiki.treeofsaviorgame.com/mechanic/adventure_achievement?rev=1422507696&amp;do=diff"/>
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                <rdf:li rdf:resource="http://toswiki.treeofsaviorgame.com/mechanic/base_exp_chart?rev=1425087772&amp;do=diff"/>
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    <image rdf:about="http://toswiki.treeofsaviorgame.com/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Tree of Savior Wiki Database</title>
        <link>http://toswiki.treeofsaviorgame.com/</link>
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    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/adventure_achievement?rev=1422507696&amp;do=diff">
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        <dc:date>2015-01-29T05:01:36+00:00</dc:date>
        <title>Adventure Achievements</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/adventure_achievement?rev=1422507696&amp;do=diff</link>
        <description>Adventure Achievements

Adventure Achievements is a tab in the Adventure Journal that contains all the hidden contents of the game that players may want to discover. These achievements can not be achieved simply by killing monsters. A list of achievements includes collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and more.</description>
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    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/adventure_journal?rev=1419828614&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-29T04:50:14+00:00</dc:date>
        <title>Adventure Journal</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/adventure_journal?rev=1419828614&amp;do=diff</link>
        <description>Adventure Journal

Adventure Journal

[Adventure Journal]

Ranking Criteria

Map Exploration

Item Collection

Monster Discovery

Crafting Manuals

Quest Completion

Achievement Index

Server Rank

Adventure Index

Growth (Level) Score

Item Score

Monster Score

Exploration Score

Quest Score

Achievement Score

Crafting Score

Collection Score

Server Indicators</description>
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    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/barrack?rev=1421136330&amp;do=diff">
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        <dc:date>2015-01-13T08:05:30+00:00</dc:date>
        <title>Barrack</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/barrack?rev=1421136330&amp;do=diff</link>
        <description>Barrack

 The “Barrack” serve as a character selection user interface in Tree of Savior game. In this screen, players can choose to create a new character or delete existing character. Players can create up to four male or female characters using their first barrack.</description>
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        <dc:date>2015-02-28T01:42:52+00:00</dc:date>
        <title>Base EXP Chart</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/base_exp_chart?rev=1425087772&amp;do=diff</link>
        <description>Base EXP Chart

Players can earn Base EXP points from killing monsters or doing quests. Each level gives one stat points. There are 300 levels in Tree of Savior and total experience points needed are 31,089,500,336. Base EXP should not be mistaken for Job EXP. 
	Level		Total EXP</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-08-23T16:02:52+00:00</dc:date>
        <title>Character Customization</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/character_customization?rev=1408809772&amp;do=diff</link>
        <description>Character Customization

Character Customization is a the ability to change the outlook of your character in Tree of Savior. At the moment, there are currently 50 costumes that does not contribute to character stats. The Developers are planning to add more before they launch the game.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-09-27T15:58:11+00:00</dc:date>
        <title>Chatting System</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/chat?rev=1411833491&amp;do=diff</link>
        <description>Chatting System

Chatting system in Tree of Savior is improved to be similar to the types of chatting software used in smart phones. 

	*  Offline messages can be sent
	*  Chat log comes with time stamp 
	*  Allows player to save their messages
	*  Multi chatting system</description>
    </item>
    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/control?rev=1419778991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-28T15:03:11+00:00</dc:date>
        <title>Character Controls</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/control?rev=1419778991&amp;do=diff</link>
        <description>Character Controls

Character Controls refers to how Tree of Savior (TOS) game is played by a player. Many MMORPG requires the use of a mouse for almost all controls, however for TOS, the developers has decided to use the keyboard as the main controls of the character. Mouse is only used for engaging with</description>
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    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/experience?rev=1425793324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T05:42:04+00:00</dc:date>
        <title>Experience</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/experience?rev=1425793324&amp;do=diff</link>
        <description>Experience

Experience (abbreviated EXP) is the value that determines the growth of a character. Base Experience refers to the overall growth of the character. Job Experience refers to the growth of the character's job class. Companions can also be leveled up via base experience as well. Experience can be gained from killing monsters or completing quests. When a character has reached a certain EXP point threshold, he will level up. Leveling up gives extra</description>
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    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/interface?rev=1426006678&amp;do=diff">
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        <dc:date>2015-03-10T16:57:58+00:00</dc:date>
        <title>User Interface</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/interface?rev=1426006678&amp;do=diff</link>
        <description>User Interface


The updated User Interface shows all relevant information in a very compact manner and allows player to have a full overview of the character's surrounding. This user interface is captured on a 21:9 aspect ratio monitor. It shows the character (Wet Tissue Galbi) in the city of</description>
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    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/introduction?rev=1426122457&amp;do=diff">
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        <dc:date>2015-03-12T01:07:37+00:00</dc:date>
        <title>In-Game Mechanics</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/introduction?rev=1426122457&amp;do=diff</link>
        <description>In-Game Mechanics

In Tree of Savior, the developers have evaluated all ideas from various MMORPG games, select the best and then implemented them in the game. Since the beginning of the project, the developers have implemented various in-game mechanics to improve engagement and gameplay of the players. We will discuss the different game mechanics in more detail in the topics below.</description>
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        <dc:date>2015-02-28T01:42:18+00:00</dc:date>
        <title>Job EXP Chart</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/job_exp_chart?rev=1425087738&amp;do=diff</link>
        <description>Job EXP Chart

Players can earn Job/Class EXP points by killing monsters. Each level gives one skill point. Each rank have 15 levels to advance. The higher the rank, the higher will be experience requirement. Job/class EXP should not be mistaken for Base EXP.

You'll need 61,088,564 class experience points to advance from Rank 1 to Rank 5.</description>
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        <dc:date>2014-09-17T07:34:44+00:00</dc:date>
        <title>Market</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/market?rev=1410939284&amp;do=diff</link>
        <description>Market

Besides player to player trading, players can make use of “Market &amp; Auction” to trade their item more efficiently. A market is a place for players to trade without barriers. 

 To sell an item: 

	*  Seller has to register the item with the market</description>
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    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/notification?rev=1410941139&amp;do=diff">
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        <dc:date>2014-09-17T08:05:39+00:00</dc:date>
        <title>Notifications</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/notification?rev=1410941139&amp;do=diff</link>
        <description>Notifications

The user interface automatically pops a Notification when the players' HP, SP or stamina is low. 

Low HP Notification


Low Stamina Notification

Players can consume the Stamina Potion or destroy a Tree Root Crystal in order to regain stamina.</description>
    </item>
    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/party?rev=1425789532&amp;do=diff">
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        <dc:date>2015-03-08T04:38:52+00:00</dc:date>
        <title>Party System</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/party?rev=1425789532&amp;do=diff</link>
        <description>Party System

Tree of Savior has a unique party system that is not available in any other MMORPG. Players who plans to join a party can use the “party search” feature to look for party members. The party leader's job class determines the types of party system you will join. At the moment, there are two different types of party systems. The</description>
    </item>
    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/pvp?rev=1410939304&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-09-17T07:35:04+00:00</dc:date>
        <title>Player versus player (PvP)</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/pvp?rev=1410939304&amp;do=diff</link>
        <description>Player versus player (PvP)

 Player Versus Player (PvP) is a feature that allows interactive conflicts between players in the Tree of Savior Game. At the moment, IMC Games do not have plans to create a PvP environment where players can PK anytime they want on the fields. Players can engage in PvP activities in PvP Tournaments.</description>
    </item>
    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/ranking?rev=1410939330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-09-17T07:35:30+00:00</dc:date>
        <title>Ranking System</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/ranking?rev=1410939330&amp;do=diff</link>
        <description>Ranking System

Ranking System is an interface to see an overview of achievements of all players in the server. The developers wanted players in Tree of Savior to have the freedom to complete quests or venture out into the open world on their own. There is not a specific guide on how to play the game, but there is a ranking chart for every aspect of the game.</description>
    </item>
    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/stat?rev=1426477693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-16T03:48:13+00:00</dc:date>
        <title>Character Stats</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/stat?rev=1426477693&amp;do=diff</link>
        <description>Character Stats

Character Stats are the fundamentals of a character in Tree of Savior game. Whenever a player levels up, one stat point is offered per level for players to invest into five stats: Strength, Vitality, Intelligence, Spirit and Agility. These points will then affect the whole set of basic stats of a player e.g. attack and defense properties.</description>
    </item>
    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/status?rev=1426140455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-12T06:07:35+00:00</dc:date>
        <title>Status Effects</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/status?rev=1426140455&amp;do=diff</link>
        <description>Status Effects

Status effects are buffs and debuffs that may improve or worsen character/monster stats and properties. Debuffs may also cause negative states. Buffs/Debuffs are listed below (still incomplete).

Buffs

	*  Increase HP/MP
	*  Increase stats (STR, VIT, INT, SPR and AGI)</description>
    </item>
    <item rdf:about="http://toswiki.treeofsaviorgame.com/mechanic/travel?rev=1412594491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-10-06T11:21:31+00:00</dc:date>
        <title>Traveling</title>
        <link>http://toswiki.treeofsaviorgame.com/mechanic/travel?rev=1412594491&amp;do=diff</link>
        <description>Traveling

Traveling features are implemented in the game to cut down idling time while traveling and maximize on doing enjoyable things related to the game. Players can travel between cities, territories, raids, fields, dungeons and out of quest in</description>
    </item>
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