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Page 3 of 64
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이동속도 증가 포션Item ID# 640021 (Drug_Haste1) | |||||||||
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Class | Item | Type | Consumable | Buy | 250 s | Sell | 25 s | Weight | 5 | |
Description | 180초 동안 이동속도를 +5 상승시켜줍니다. 마우스 오른쪽 클릭으로 사용합니다. 재사용 대기시간 30초. | |||||||||
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워프 주문서Item ID# 640022 (Scroll_WarpKlaipe) | |||||||||
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Class | Item | Type | Consumable | Buy | 5000 s | Sell | 250 s | Weight | 1 | |
Description | 다른 여신상으로 이동할 수 있습니다. 현재 위치는 여신상에 기억됩니다. | |||||||||
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소켓 제거칼Item ID# 640023 (Drug_Socket_Remover) | |||||||||
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Class | Item | Type | Consumable | Buy | 10000 s | Sell | 1000 s | Weight | 1 | |
Description | 아이템에 소켓을 1개 제거 | |||||||||
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컴패니언 먹이Item ID# 640024 (Velhider_Food) | |||||||||
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Class | Item | Type | Consumable | Buy | 0 s | Sell | 0 s | Weight | 1 | |
Description | 벨하이더의 스태미나를 30 회복 시켜줍니다. | |||||||||
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바루날레샤Item ID# 640025 (food_001) | |||||||||
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Class | Item | Type | Consumable | Buy | 580 s | Sell | 58 s | Weight | 1 | |
Description | SP를 +32~35 회복 시켜줍니다. 손쉽게 구할 수 있습니다. 마우스 오른쪽 클릭으로 사용합니다. | |||||||||
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발래리요나스Item ID# 640026 (food_002) | |||||||||
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Class | Item | Type | Consumable | Buy | 0 s | Sell | 0 s | Weight | 1 | |
Description | 약초로 사용되는 꽃입니다. | |||||||||
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초브랠리스Item ID# 640027 (food_003) | |||||||||
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Class | Item | Type | Consumable | Buy | 0 s | Sell | 0 s | Weight | 1 | |
Description | 보라색 빛을 띤 꽃입니다. 달여 먹으면 원기회복에 효능이 있습니다. 스태미나를 +8 회복 시켜줍니다. 마우스 오른쪽 클릭으로 사용합니다. | |||||||||
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워시스Item ID# 640028 (food_004) | |||||||||
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Class | Item | Type | Consumable | Buy | 0 s | Sell | 0 s | Weight | 1 | |
Description | ||||||||||
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아말라스Item ID# 640029 (food_005) | |||||||||
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Class | Item | Type | Consumable | Buy | 0 s | Sell | 0 s | Weight | 1 | |
Description | ||||||||||
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아비에테Item ID# 640030 (food_006) | |||||||||
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Class | Item | Type | Consumable | Buy | 0 s | Sell | 0 s | Weight | 1 | |
Description | ||||||||||
Items in Tree of Savior are categorized into many different uses. Items are character wearable equipment, companion wearable equipment, in-game currency, consumable items, manuals, cards, ingredients used for enhancing & crafting and items that does not do anything at all.
One of the main way to obtain items is from killing monsters (as loots). Item drop percentage from monsters are fixed. The percentage is also fixed for item category. The only way to increase the percentage of monsters' loot is to add jewels that increase the percentage of item drops.
Each item has their unique weight. There is a limit to how much item one can store in their storage space, this can be improved by adding stats. If the maximum weight is exceeded, the characters' movement speed will be reduced and anymore items can not be picked up.
Equipment (weapons, shields and armors) can be upgraded using three methods, Advancement, Gem/Jewel Slotting and Attaching Magic Amulets.
Items are meant to be unique in:
Includes all items that are worn on the head: hats, helms, horns, ears, etc… The item's appearance is shown on the player character and the headgear will often improve stats.
Here is a list of the known headgears. The names are temporary until we get the official translation.
Outfit that is generally related to your class. Each outfit has its own appearance, which is shown on the player character. The player can decide to use their class outfit, or one from a previous class they've unlocked on the character. There will also be special outfits that are related to neither.
(Does not affect character appearance)
Piece of armor improving stats. The item's appearance is not shown on the player character.
(Does not affect character appearance)
Piece of armor improving stats. The item's appearance is not shown on the player character.
(Does not affect character appearance)
Piece of armor improving stats. The item's appearance is not shown on the player character.
(Does not affect character appearance)
Piece of armor improving stats. The item's appearance is not shown on the player character.
Accessory such as necklace which improves stats. The item's appearance is not shown on the player character.
Accessory which improves stats. The item's appearance is not shown on the player character.
Accessory which improves stats. The item's appearance is not shown on the player character.
Here is a list of the known weapons. Each weapon seems to have an innate damage type (slashing/piercing/blunt) when doing a basic attack. However, the damage type is also affected by skills. Weapons aren't class restricted, any class can use any weapon.
The sword, held in one hand, is the go-to weapon for the Swordsman and most of its advancements. Does slashing damage.
Prefered weapon of Barbarian and Highlander classes. Held in two hands and does slashing damage.
Used mostly by Clerics and their advancements. Held in one hand and does blunt damage.
Two-handed caster weapon.
One-handed caster weapon.
This one-handed weapon is favored by Hoplites. Does piercing damage.
Cataphracts use this weapon, it has longer reach and can be used effectively while riding their companion.
The go-to weapon of Archers and most of its advancements. Two-handed and does piercing damage.
Some Archer advancements, like the Quarrel Shooter, use this one-handed weapon along with a shield. Does piercing damage.
Sub-weapons are items that can be equiped in the off-hand slot (as long as it isn't occupied by two-handed weapons). They can be offensive, defensive, magic or cosmetic only.
Enable the user to attack considerably faster by alternating the main-hand weapon attack with the off-hand sub-weapon attack quickly. Does piercing damage.
The user can raise the shield to block attacks.
Enable the user to spawn mini-tornadoes which daze monsters for a few seconds.
Enable the user to make bubbles, which really does nothing but look cool.
Enable the user to deploy an Umbrella. Has no real effect other than visuals.
Enable the user to wave a tiny flag. Has no real effect other than visuals.
Items can be thrown away, sold to NPC or used as ingredients for crafting.